Special Session on Computational Intelligence in Racing Games

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*** Special Session on Computational Intelligence in Racing Games ***
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Modern racing games provide vivid representations of the game
environment and very realistic physics engines that accurately model
the dynamics of racing cars. At the same time, they also need a very
sophisticated and believable AI to meet the increasingly high
expectations of players.

Computational intelligence offers a range of interesting new ideas
and techniques for racing game developers. So far, both published
academic research, the entrants of the recurring simulated car
racing competitions, and some notable applications in high-end
commercial games have shown that computational intelligence
techniques can succesfully be used in the racing games domain.

The aim of this special session is to bring together leading
researchers in this field and gather the best new research, the
most innovative ideas, and the future directions within this
research area.

*** Topics ***

Topics of interest include, but are not limited to, the following:

- On-line Learning in Racing Games
- Player/Opponent Modeling in Racing Games
- CI-based Gameplay for Racing Games
- Automatic Game Content Generation in Racing Games
- Player Satisfaction and Experience Modelling and Optimization in Racing Games
- Novel CI Platforms & Benchmarks Based on Racing Games
- CI Applications in Racing Games

*** Paper Submission ***

Paper has to be submitted by April 15, 2011 at:

https://www.easychair.org/account/signin.cgi?conf=cig2011

*** Session Organizers ***

Luigi Cardamone, Politecnico di Milano, Italy
Pier Luca Lanzi, Politecnico di Milano, Italy
Daniele Loiacono, Politecnico di Milano, Italy

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