Wednesday 31 August

08:00~08:50 Registration Title
08:50~09:00 Welcome by Sung-Bae Cho  
09:00~10:30 Tutorial-Bob Reynolds CULTURAL ALGORITHMS: Incorporating Social Intelligence Into Virtual Worlds
10:30~10:50 Coffee Break  
10:50~12:20 Tutorial- Daniel Ashlock Automating the Analysis of Evolved Agents
12:20~13:50 Lunch  
13:50~14:50 Keynote – Greg Ashe Data Mining and Machine Learning Applications in MMOs 
14:50~15:00 Break  
15:00~16:30 Tutorial – G. N. Yannakakis and J. Togelius Experience-Driven Procedural Content Generation
16:30~17:00 Coffee Break  
17:00~18:30 Tutorial – Mike Preuss Experimentation in CI-Affected Games Research
18:30~20:15 Reception(with StarCraft AI demonstration by Tobias Mahlmann and Mike Preuss)

(with StarCraft Progamer Ji Hoon Seo (CJ Entus))


Thursday 1 September

09:00~10:00 Keynote – Nathan Sturtevant 
10:00~10:30 Coffee Break
10:30~12:10 Automatic Content Creation I
12:10~13:10 Lunch (IEEE CIS Games TC meeting)
13:10~14:50 Monte Carlo Tree Search
14:50~15:20 Coffee Break
15:20~17:00 Pac-Man + Competition Mathematical Games
17:00~17:10 Break
17:10~18:00 Special Session: NCsoft, Connecting the World with Entertainment

Friday 2 September

09:00~10:00 Keynote – Jeff Orkin
10:00~10:30 Coffee Break
10:30~12:10 Reinforcement Learning
12:10~13:10 Lunch
13:10~14:50 Board Games RTS/Starcraft (+Competition)
14:50~15:20 Coffee Break
15:20~17:25 Automatic Content Creation II Car Racing + Competition
19:20~21:50 Banquet (Korea House)

Saturday 3 September

09:00~10:00 Keynote – Jong Hwan Kim
10:00~10:30 Coffee Break
10:30~12:10 Emotion/Interfaces NeuroEvolution
12:10~13:10 Lunch
13:10~14:50 Botprize
14:50~15:20 Coffee Break
15:20~17:00 Botprize and Related Papers
17:00~17:10 Closing Remarks

Wednesday Tutorials I (Session Chair: G. N. Yannakakis)

  • Bob Reynolds. CULTURAL ALGORITHMS: Incorporating Social Intelligence Into Virtual Worlds

Wednesday Tutorials II (Session Chair: EunYoun Kim)

  • Daniel Ashlock. Automating the Analysis of Evolved Agents

Wednesday Keynote : Greg Ashe (Session Chair: J. Togelius)

Wednesday Tutorials III (Session Chair: TBD)

  • G. N. Yannakakis and J. Togelius. Experience-Driven Procedural Content Generation

Wednesday Tutorials IV (Session Chair: G. N. Yannakakis)

  • M. Preuss. Experimentation in CI-Affected Games Research

Thursday Keynote: Jeff Orkin (Session Chair: Philip Hingston)

Thursday Session 1: Automatic Content Creation I (Session Chair: Daniel Ashlock)

  • Ruck Thawonmas and Yoshinari Tani. Frame Selection Using Iterative Grammatical Evolution for Automatic Comic Generation from Game Log
  • Nick Nygren, Joerg Denzinger, Ben Stephenson and John Aycock. User-preference-based automated level generation for platform games
  • Antonios Liapis, Georgios Yannakakis and Julian Togelius. Neuroevolutionary Constrained Optimization for Content Creation
  • Byung-Chull Bae, Yun-Gyung Cheong and R. Michael Young. Automated Story Generation with Multiple Internal Focalization

Thursday Session 2: Monte Carlo Tree Search (Session Chair: Philipp Rohlfshagen)

  • Daniel Whitehouse, Edward J. Powley and Peter I. Cowling. Determinization and Information Set Monte Carlo Tree Search for the Card Game Dou Di Zhu
  • Mark H. M. Winands and Yngvi Björnsson. Alphabeta-based Play-outs in Monte-Carlo Tree Search
  • J. A. M. Nijssen and Mark H. M. Winands. Monte-Carlo Tree Search for the Game of Scotland Yard
  • David Robles, Philipp Rohlfshagen and Simon M. Lucas. Learning Non-Random Moves for Playing Othello Improving Monte Carlo Tree Search

Thursday Session 3a: Pac-Man + competitions (Session Chair: Simon Lucas)

  • Atif Alhejali and Simon Lucas. Using a Training Camp with Genetic Programming to Evolve Ms Pac-Man Agents
  • Bruce Kwong-Bun Tong, Chun Man Ma and Chi Wan Sung. A Monte-Carlo Approach for the Endgame of Ms. Pac-Man
  • Nozomu Ikehata and Takeshi Ito. Monte-Carlo Tree Search In Ms. Pac-Man

Thursday Session 3b: Mathematical Games (Session Chair: Hisao Ishibuchi)

  • Garry Greenwood. Enhanced Cooperation in the N-person Iterated Snowdrift Game Through Tag Mediation
  • Daniel Ashlock, Chris Kuusela and Nicholas Rogers. Hormonal Systems for Prisoners Dilemma Agents
  • Hisao Ishibuchi, Keisuke Takahashi, Kouichirou Hoshino, Junpei Maeda and Yusuke Nojima. Effects of Configuration of Agents with Different Strategy Representations on the Evolution of Cooperative Behavior in a Spatial IPD Game
  • Fabien Teytaud and Olivier Teytaud. Lemmas on Partial Observation, with Application to Phantom Games

Friday Keynote : Nathan Sturtevant (Session Chair: Simon Lucas)

Friday Session 4: Reinforcement Learning (Session Chair: Peter Cowling)

  • Aisha Abdullahi and Simon Lucas. Temporal Difference Learning with Interpolated N-Tuples:  Initial Results from a Simulated Car Racing Environment
  • Reinaldo Uribe, Fernando Lozano, Katsunari Shibata and Charles Anderson. Discount and speed/execution tradeoffs in MDP Games.
  • Arthur Carvalho and Renato Oliveira. Reinforcement Learning for the Soccer Dribbling Task
  • Samuel Sarjant, Bernhard Pfahringer, Kurt Driessens and Tony Smith. Learning Relational Policies for Playing a Range of Different Games

Friday Session 5a: Board Games (Session Chair: Chang-Shing Lee)

  • Nirvana Antonio, Cicero Costa Filho, Marly Costa and Rafael Padilla. Optimization of an Evaluation Function of the 4-sided Dominoes Game Using a Genetic Algorithm
  • Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Hui-Ming Wang, Mei-Hui Wang, Li-Wen Wu and Shi-Jim Yen. Computational and Human Intelligence in Blind Go.
  • Bernard Helmstetter, Chang-Shing Lee, Mei-Hui Wang, Fabien Teytaud, Olivier Teytaud and Shi-Jim Yen. Random positions in Go
  • Faisal Alvi and Moataz Ahmed. Complexity Analysis and Playing Strategies for Ludo and its Variant Race Games

Friday Session 5b:  RTS / Starcraft (+ Competition) (Session Chair: TBD)

  • Tobias Mahlmann, Julian Togelius and Georgios N. Yannakakis. Modelling and evaluation of complex scenarios with the Strategy Game Description Language
  • Gabriel Synnaeve and Pierre Bessière. A Bayesian Model for RTS Units Control applied to StarCraft
  • Gabriel Synnaeve and Pierre Bessière. A Bayesian Model for Opening Prediction in RTS Games with Applications to StarCraft
  • Competition report

Friday Session 6a: Automatic Content Creation II (Session Chair: Julian Togelius)

  • Mark Riedl and Alexander Zook. Toward Supporting Storytellers with Procedurally Generated Game Worlds
  • Daniel Ashlock and Cameron Mcguinness. Incorporating Required Structure into Tiles
  • Michael Cook and Simon Colton. Multi-Faceted Evolution Of Simple Arcade Games
  • Noor Shaker, Georgios N. Yannakakis and Julian Togelius. Feature Analysis for Modeling Game Content Quality
  • Luis Peña, Jose-Maria Peña, Sascha Ossowski and Jose-Angel Sanchez. EEP – A lightweight emotional model: Application to RPG video game characters

Friday Session 6b:  Car Racing + Competition (Session Chair: Pier Luca Lazi)

  • Tim Uusitalo and Stefan J. Johansson. A Reactive Mutli-agent Approach to Car Driving using Artificial Potential Fields
  • Alexandros Agapitos, Michael O’Neill and Anthony Brabazon. Learning Environment Models in Car Racing using Stateful Genetic Programming
  • Luigi Cardamone, Antonio Caiazzo, Daniele Loiacono and Pier Luca Lanzi. Transfer of Driving Behaviors Across Different Racing Games
  • Mike Preuss, Jan Quadflieg and Guenter Rudolph. TORCS Sensor Noise Removal and Multi-objective Track Selection for Driving Style Adaptation

Saturday Keynote: Jong Hwan Kim (Session Chair: Sung-Bae Cho)

Saturday Session 7a: Emotion / Interfaces (Session Chair:  Kyu-Baek Hwang)

  • Giel Van Lankveld, Pieter Spronck, Jaap Van Den Herik and Arnoud Arntz. Games as Personality Profiling Tools
  • Li Zhang. Exploitation in Context-sensitive Affect Sensing and Metaphor Inference
  • Jorge Muñoz, Georgios N. Yannakakis, Fiona Mulvey, Dan Witzner, German Gutierrez and Araceli Sanchis. Towards Gaze-Controlled Platform Games

Saturday Session 7b: NeuroEvolution (Session Chair: Miguel Nicolau)

  • Jacob Schrum and Risto Miikkulainen. Evolving Multimodal Networks for Multitask Games
  • Padmini Rajagopalan, Aditya Rawal, Risto Miikkulainen, Marc Wiseman and Kay Holekamp. The Role of Reward Structure, Coordination Mechanism and Net Return in the Evolution of Cooperation
  • Diego Perez, Miguel Nicolau, Michael O’Neill and Anthony Brabazon. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches
  • Gideon Avigad, Miri Weiss Cohen and Erella Eiesenstadt. Optimal Strategies for Multi Objective Games and Their Search by Evolutionary Multi Objective Optimization

Saturday Session 8: Botprize (Session Chair: Philip Hingston)

 Saturday Session 9: Botprize and Related Papers (Session Chair: Kyung-Joong Kim)

  • Luca Galli, Daniele Loiacono, Luigi Cardamone and Pier Luca Lanzi. A Cheating Detection Framework for Unreal Tournament III: a Machine Learning Approach
  • Zafeirios Fountas, David Gamez and Andreas Fidjeland. A Neuronal Global Workspace for Human-like Control of a Computer Game Character
  • Ruck Thawonmas, Seiji Murakami and Takumi Sato. Believable Judge Bot That Learns to Select Tactics and Judge Opponents
  • Jacob Schrum, Igor Karpov and Risto Miikkulainen. UTˆ2: Human-like Behavior via Neuroevolution of Combat Behavior and Replay of Human Traces

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